Virtually all stats from gear (except anything with "Skeleton" in the stat name) do not affect your skeletal minions.Summon Quality: Increases the chance Friendly Skeletons will spawn as Guards or Warriors instead, and also for Archers to spawn as Mages.Skeleton Level: Skeleton base health and damage values are multiplied by (1 + SkLvl).If you reach skeleton capacity, the Necromancer will do an attack instead (also affected by Attack Speed). Attack Speed: Increases the speed of summoning skeletons (NOT the speed that they attack though!).
![summon quality vs skeleton level summon quality vs skeleton level](https://www.nemesisnow.com/media/catalog/product/cache/cb3be4207f01fbe24ab50e521758e4cd/n/o/now4008.jpg)
![summon quality vs skeleton level summon quality vs skeleton level](https://i.pinimg.com/originals/38/b6/b5/38b6b53a66b1aa968610b34d6b65c420.jpg)
Skeleton Mage: 8 attack, 0.5 attack speed (no defensive stats as they may not be targeted by enemies). Only spawns if 4 melee skeletons are already summoned. Skeleton Archer: 8 attack, 0.5 attack speed (no defensive stats as they may not be targeted by enemies). Skeleton Warrior: 8hp, 6.5 damage, 4 defence, 0.63 attack speed, 10 evade.
![summon quality vs skeleton level summon quality vs skeleton level](https://kewlstitches.com/wp-content/uploads/wither-skeleton_.jpg)
Is targeted by all enemies upon summon and until death. Skeleton Guard: 13hp, 3 damage, 6 defence, 0.41 attack speed, 5 evade. Number and power of skeletons depend on Necromancer's equipment and skills.Īttack (& Summoning) Speed, Defense, Evade %, Regeneration, Skeletons' Power, Summon Qualityįriendly Skeleton: 10hp, 4.8 damage, 4 defence, 0.54 attack speed, 7 evade. The Necromancer summons skeletons that fight alongside their master.